In any case, she is an important source of removal and can even get buffed because she is an Officer.Īlexander – 8 cost 6/7 Commander with Rush who can attack 14 times per turn, but cannot attack the enemy leader. She weaves in and out of the meta depending on how many decks are playing big minions. Tsubaki – 6 cost 4/3 Officer with Ambush with a Fanfare effect of destroying an enemy follower with 5 or more attack. She does not fit into the aggro decks and is mainly run in Midrange and Control lists. Even though this card is so strong, she is surprisingly not run in all Sword builds. An unanswered Otohime into a followup Sage Commander is often game winning. As such, most classes do not have an efficient way of answering her. So she allows you to instantly build a board with just one card. She is essentially 6 mana 7/12 worth of stats in one card, spread across an entire board. One of the strongest legendaries in the game, the amount of value packed into this card is ridiculous. Sea Queen Otohime – 6 cost 3/4 Commander that summons 1/2 Bodyguard Officers until your board is full. A staple in Midrange and Control style Sword decks. The class has no real board clear outside of the very expensive Alexander, so the way they deal with big boards is to put up this huge Ward that forces the opponent to trade their whole board into it. A very strong defensive card for Swordcraft. Pretty much a stronger version of the neutral Angelic Sword Maiden. If you do run Tia, be sure to also run the 4 drop Elven Princess Mage as they have amazing synergy together.Īurelia, Regal Saber – A 5 cost 2/6 Ward Commander with an additional effect: gain +1 attack for every enemy follower in play, and if there are at least 3 enemy followers, then she becomes untargetable by enemy spells and effects. And yes, she essentially allows you to evolve twice in a single turn, since proccing the effect does not use up an evolve orb. On top of that, she has great synergy with Nature’s Guidance, which allows you to bounce her repeatedly for free tempo swings. And then Forest has no trouble activating her effect with fairy generators. First off, she is a 5 mana 5/5 worth of stats spread across two bodies, which is already insane in this game. There are a lot of reasons why Tia is so strong. A staple of all combo style Forest decks. But if you do like her and want to try her out, be sure to play her with Fairy Princess.Ĭrystalia Tia – 5 cost 1/1 that summons a 4/4 with an additional effect: if you had played at least two cards earlier this turn, then the 4/4 automatically evolves into a 6/6 and gains Ward. The main reason is that a 5/5 on Turn 8 is quite poor and the class already has access to burst damage through Rhinoceroach. Her effect is quite strong to set up burst damage, but she is considered to be too slow. Rose Queen – 8 cost 5/5 that turns every fairy in your hand into the spell Thorn Burst, which is a 2 cost spell that deals 3 damage to an enemy. She is mainly run in niche combo Forest decks that utilize Silverbolt and/or Rose Queen. A decently strong card but is not currently run in the meta because Forest usually has no problems with fairy generation. And even in the worst case scenario where you play her on an empty board on Turn 3, she has optimal stats for a 3 drop and Ward on top of it.įairy Princess – 6 cost 4/4 that fills your hand with 1 cost 1/1 fairies until it is full. Since Forest runs a lot of followers that have strong on play effects, Ancient Elf is an important way to bounce them for re-use later. A 3x auto-include in every combo style Forest deck, which are all over the meta right now. Easily the most important Forestcraft legendary and one of the best legendary cards in the game. So I wanted to write about the legendaries and how they can be used, without just saying keep or liquefy.Īncient Elf – A 3 cost 2/3 Ward with a fanfare effect that returns all allied followers to hand, while gaining +1/+1 for every follower returned. In any case, I really like the card design in Shadowverse as there are very few cards that are blatantly bad. Or maybe a future rotation gets rid of a bunch of cards that powercrept this card, and it now gets a chance to shine. So clearly that does not mean that they were bad! There was just a lack of support in the current card pool. Obviously, it is nice to have some sort of explanation but in my experience with these types of games, I’ve learned that sometimes these seemingly “bad” cards can become very good in the future. One of the things that irritates me when reading card reviews is when people say to disenchant a card because it is bad without any explanation why.
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